User:KGRAMR/PhaseZero

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''Phase Zero'' was the first [[Atari Jaguar]] title by Hyper Image Productions, a [[Maryland]]-based game developer led by Jeremy Gordon, [[Matías Duarte]], and brothers [[Otávio Good]] and Paul Good.<ref name="VGTUGM75"/><ref name="The Diamondbackv87i81">{{cite news|last=Rhoads|first=Todd|date=January 30, 1995|title=Students create video games|url=https://digital.lib.umd.edu/student...-a3ae-14663857e3bf|url-status=live|work=[[The Diamondback]]|volume=87|issue=81|location=[[University of Maryland, College Park]]|publisher=Maryland Media, Inc.|page=7|archive-url=https://web.archive.org/web/2024041...rchive-date=2024-04-15|access-date=2024-04-15}}</ref><ref name="AEOv4i4">{{cite magazine|last=Svensson|first=Christian|url=http://www.atarihq.com/jeo/archive.htm|title=The Hype on Hyper Image: Sven shares a Dew with the young gang behind Jaguar Hover Hunter|magazine=Atari Explorer Online|volume=4|issue=4|publisher=Subspace Publishers|date=March 28, 1995|access-date=2024-04-14|archive-url=https://web.archive.org/web/2016030...e.htm|archive-date=2016-03-03|url-status=dead}} ([http://jaguar.gamebygamepodcast.com/aeo/aeo_0404.txt Transcription] by The Atari Jaguar Game by Game Podcast. {{Webarchive|url=https://web.archive.org/web/2023071...epodcast.com/aeo/aeo_0404.txt|date=2023-07-14}}).</ref><ref name="GZM">{{cite magazine|last=Carter|first=Bryan|date=April 1995|url=http://www.gamezero.com/team-0/articles/interviews/hyper_image/|title=Feature Articles - Interviews: Hyper Image Productions|magazine=Game Zero Magazine|publisher=Game Zero|access-date=2024-04-14|archive-url=https://web.archive.org/web/1998012...mage/|archive-date=1998-01-21|url-status=live}}</ref><ref name="CDC13">{{cite magazine|url=https://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=2939&album=oui|title=Actualités - Made in USA: La Jaguar sort ses pingouins!|magazine=CD Consoles|issue=13|publisher=Pressimage|date=January 1996|pages=24–25|language=fr|access-date=2024-04-15|archive-url=https://web.archive.org/web/2019040...m=oui|archive-date=2019-04-03|url-status=live}}</ref> Gordon met Duarte in high school and the Good brothers at the [[University of Maryland, College Park|University of Maryland]].<ref name="AEOv4i4"/><ref name="GZM"/> In 1994, the group took an academic hiatus and banded together to enter the [[video game industry]] by forming Hyper Image.<ref name="UFG16"/><ref name="The Diamondbackv87i81"/><ref name="GZM"/><ref name="DCLive">{{cite web|author=pcwzrd13|date=October 17, 2016|url=https://dreamcastlive.net/blogs/pos...s-co-founder-of-secret-level/|title=Interview with Josh Adams, Co-Founder of Secret Level|website=Dreamcast Live|access-date=2024-04-14|archive-url=https://web.archive.org/web/2016110...evel/|archive-date=2016-11-04|url-status=live}}</ref> They moved from an apartment to a house with four other members, including Bill Lanides, Andy Carlson, Sterling Krauss, and an interim only known by the name of Damian.<ref name="The Diamondbackv87i81"/><ref name="AEOv4i4"/><ref name="GZM"/> Hyper Image worked on a top-down shooter for the [[Super Nintendo Entertainment System|Super NES]], but they later signed on to become licensed developers and make games for the Jaguar.<ref name="UFG16"/><ref name="AEOv4i4"/><ref name="GZM"/><ref name="AEOE31995">{{cite AV media|people=Guy, Travis (producer)|year=1995|title=AEO at E3 1995|work=Atari Explorer Online|medium=[[VHS]]|url=
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States|publisher=Subspace Publishers}}</ref> The team chose to work with Jaguar for their next project due to its powerful hardware and support from [[Atari Corporation|Atari]].<ref name="AEOv4i4"/><ref name="GZM"/><ref name="AEOE31995"/> It was produced by Ted Tahquechi of Atari, who worked on several Jaguar titles such as ''[[Cybermorph]]'' and ''[[Kasumi Ninja]]''.<ref name="UFG16"/><ref name="STReport1203">{{cite magazine|url=https://archive.org/details/st-report-1203/page/n52/mode/1up|title=STReport Confidential — News, Tips, Rumors, Exposes, Predictions: Atari Announces Major Cuts|magazine=Silicon Times Report|issue=1203|publisher=STR Electronic Publishing Inc.|date=January 19, 1996}}</ref><ref name="AtariCompendium">{{cite web|last=Sillifant|first=Ross|url=http://www.ataricompendium.com/arch...quechi/interview_ted_tahquechi.html|title=Ted Tahquechi interview|work=Atari Compendium|date=2016|access-date=2024-01-09|archive-url=https://web.archive.org/web/2018062....html|archive-date=2018-06-26|url-status=live}}</ref>
''Phase Zero'' was the first [[Atari Jaguar]] title by Hyper Image Productions, a [[Maryland]]-based game developer led by Jeremy Gordon, [[Matías Duarte]], and brothers [[Otávio Good]] and Paul Good.<ref name="VGTUGM75"/><ref name="The Diamondbackv87i81">{{cite news|last=Rhoads|first=Todd|date=January 30, 1995|title=Students create video games|url=https://digital.lib.umd.edu/student...-a3ae-14663857e3bf|url-status=live|work=[[The Diamondback]]|volume=87|issue=81|location=[[University of Maryland, College Park]]|publisher=Maryland Media, Inc.|page=7|archive-url=https://web.archive.org/web/2024041...rchive-date=2024-04-15|access-date=2024-04-15}}</ref><ref name="AEOv4i4">{{cite magazine|last=Svensson|first=Christian|url=http://www.atarihq.com/jeo/archive.htm|title=The Hype on Hyper Image: Sven shares a Dew with the young gang behind Jaguar Hover Hunter|magazine=Atari Explorer Online|volume=4|issue=4|publisher=Subspace Publishers|date=March 28, 1995|access-date=2024-04-14|archive-url=https://web.archive.org/web/2016030...e.htm|archive-date=2016-03-03|url-status=dead}} ([http://jaguar.gamebygamepodcast.com/aeo/aeo_0404.txt Transcription] by The Atari Jaguar Game by Game Podcast. {{Webarchive|url=https://web.archive.org/web/2023071...epodcast.com/aeo/aeo_0404.txt|date=2023-07-14}}).</ref><ref name="GZM">{{cite magazine|last=Carter|first=Bryan|date=April 1995|url=http://www.gamezero.com/team-0/articles/interviews/hyper_image/|title=Feature Articles - Interviews: Hyper Image Productions|magazine=Game Zero Magazine|publisher=Game Zero|access-date=2024-04-14|archive-url=https://web.archive.org/web/1998012...mage/|archive-date=1998-01-21|url-status=live}}</ref><ref name="CDC13">{{cite magazine|url=https://www.abandonware-magazines.org/affiche_mag.php?mag=101&num=2939&album=oui|title=Actualités - Made in USA: La Jaguar sort ses pingouins!|magazine=CD Consoles|issue=13|publisher=Pressimage|date=January 1996|pages=24–25|language=fr|access-date=2024-04-15|archive-url=https://web.archive.org/web/2019040...m=oui|archive-date=2019-04-03|url-status=live}}</ref> Gordon met Duarte in high school and the Good brothers at the [[University of Maryland, College Park|University of Maryland]].<ref name="AEOv4i4"/><ref name="GZM"/> In 1994, the group took an academic hiatus and banded together to enter the [[video game industry]] by forming Hyper Image.<ref name="UFG16"/><ref name="The Diamondbackv87i81"/><ref name="GZM"/><ref name="DCLive">{{cite web|author=pcwzrd13|date=October 17, 2016|url=https://dreamcastlive.net/blogs/pos...s-co-founder-of-secret-level/|title=Interview with Josh Adams, Co-Founder of Secret Level|website=Dreamcast Live|access-date=2024-04-14|archive-url=https://web.archive.org/web/2016110...evel/|archive-date=2016-11-04|url-status=live}}</ref> They moved from an apartment to a house with four other members, including Bill Lanides, Andy Carlson, Sterling Krauss, and an interim only known by the name of Damian.<ref name="The Diamondbackv87i81"/><ref name="AEOv4i4"/><ref name="GZM"/> Hyper Image worked on a top-down shooter for the [[Super Nintendo Entertainment System|Super NES]], but they later signed on to become licensed developers and make games for the Jaguar.<ref name="UFG16"/><ref name="AEOv4i4"/><ref name="GZM"/><ref name="AEOE31995">{{cite AV media|people=Guy, Travis (producer)|year=1995|title=AEO at E3 1995|work=Atari Explorer Online|medium=[[VHS]]|url=
To view this content we will need your consent to set third party cookies.
For more detailed information, see our cookies page.
States|publisher=Subspace Publishers}}</ref> The team chose to work with Jaguar for their next project due to its powerful hardware and support from [[Atari Corporation|Atari]].<ref name="AEOv4i4"/><ref name="GZM"/><ref name="AEOE31995"/> It was produced by Ted Tahquechi of Atari, who worked on several Jaguar titles such as ''[[Cybermorph]]'' and ''[[Kasumi Ninja]]''.<ref name="UFG16"/><ref name="STReport1203">{{cite magazine|url=https://archive.org/details/st-report-1203/page/n52/mode/1up|title=STReport Confidential — News, Tips, Rumors, Exposes, Predictions: Atari Announces Major Cuts|magazine=Silicon Times Report|issue=1203|publisher=STR Electronic Publishing Inc.|date=January 19, 1996}}</ref><ref name="AtariCompendium">{{cite web|last=Sillifant|first=Ross|url=http://www.ataricompendium.com/arch...quechi/interview_ted_tahquechi.html|title=Ted Tahquechi interview|work=Atari Compendium|date=2016|access-date=2024-01-09|archive-url=https://web.archive.org/web/2018062....html|archive-date=2018-06-26|url-status=live}}</ref>
{{Expand section|date=April 2024}}{{Expand section|date=April 2024}}
For the graphics, the team opted to use [[heightmap]]s, similar to the effect used in ''[[Comanche (video game series)|Comanche]]'' and ''[[CyberRace]]'', where each landscape pixel has its own elevation value to represent a specific height from flat terrain, but would become too pixelated when viewed too close.<ref name="GZM"/><ref name="AEOE31995"/> Gordon and Otávio devised a technique to mitigate the issue using the Jaguar's Blitter dubbed "[[Displacement mapping|Displacement]] [[Texture mapping|Texture Mapping]]", which allows detailed interpolated heightmaps using more colors and large landscapes.<ref name="The Diamondbackv87i81"/><ref name="AEOv4i4"/><ref name="GZM"/><ref name="MF32">{{cite magazine|url=https://retrocdn.net/index.php?title=File:MegaFun_DE_1995-05.pdf&page=14|title=News - Jaguar: Hover Hunter|magazine={{ill|Mega Fun|lt=Mega Fun|de|Mega Fun}}|issue=32|publisher=[[Computec]]|date=May 1995|page=[https://www.kultboy.com/index.php?site=t&id=12100 14]|language=de|access-date=2024-04-14|archive-url=https://web.archive.org/web/2018091...ge=14|archive-date=2018-09-16|url-status=live}}</ref> Duarte was the lead designer of the game and responsible for the artwork, designing a tile-based terrain system to build levels and supervising artists.<ref name="AEOv4i4"/><ref name="MD4o">{{cite web|last=Duarte|first=Matías|author-link=Matías Duarte|date=February 2007|url=http://www.matiasduarte.com/wp-cont...te.pdf|title=Resume|format=PDF|website=matias duarte 4.o|access-date=2024-04-14|archive-url=https://web.archive.org/web/2010060...e.pdf|archive-date=2010-06-01|url-status=live}}</ref> Krauss helped translate the design document written by Duarte into English.<ref name="AEOv4i4"/><ref name="GZM"/><ref name="MD4o"/>For the graphics, the team opted to use [[heightmap]]s, similar to the effect used in ''[[Comanche (video game series)|Comanche]]'' and ''[[CyberRace]]'', where each landscape pixel has its own elevation value to represent a specific height from flat terrain, but would become too pixelated when viewed too close.<ref name="GZM"/><ref name="AEOE31995"/> Gordon and Otávio devised a technique to mitigate the issue using the Jaguar's Blitter dubbed "[[Displacement mapping|Displacement]] [[Texture mapping|Texture Mapping]]", which allows detailed interpolated heightmaps using [[Color depth#True color (24-bit)|true color]] mode and large landscapes.<ref name="The Diamondbackv87i81"/><ref name="AEOv4i4"/><ref name="GZM"/><ref name="MF32">{{cite magazine|url=https://retrocdn.net/index.php?title=File:MegaFun_DE_1995-05.pdf&page=14|title=News - Jaguar: Hover Hunter|magazine={{ill|Mega Fun|lt=Mega Fun|de|Mega Fun}}|issue=32|publisher=[[Computec]]|date=May 1995|page=[https://www.kultboy.com/index.php?site=t&id=12100 14]|language=de|access-date=2024-04-14|archive-url=https://web.archive.org/web/2018091...ge=14|archive-date=2018-09-16|url-status=live}}</ref> Duarte was the lead designer of the game and responsible for the artwork, designing a tile-based terrain system to build levels and supervising artists.<ref name="AEOv4i4"/><ref name="MD4o">{{cite web|last=Duarte|first=Matías|author-link=Matías Duarte|date=February 2007|url=http://www.matiasduarte.com/wp-cont...te.pdf|title=Resume|format=PDF|website=matias duarte 4.o|access-date=2024-04-14|archive-url=https://web.archive.org/web/2010060...e.pdf|archive-date=2010-06-01|url-status=live}}</ref> Krauss helped translate the design document written by Duarte into English.<ref name="AEOv4i4"/><ref name="GZM"/><ref name="MD4o"/> Carlson scored the music using [[Scream Tracker]] on [[Personal computer|PC]] with [[Gravis UltraSound]], which was converted with a sound driver written by Otávio.<ref name="AEOv4i4"/><ref name="GZM"/>
<ref name="AEOv4i4"/> <ref name="GZM"/> <ref name="MF32"/> <ref name="AEOE31995"/> <ref name="MD4o">{{cite web|last=Duarte|first=Matías|author-link=Matías Duarte|date=February 2007|url=http://www.matiasduarte.com/wp-cont...te.pdf|title=Resume|format=PDF|website=matias duarte 4.o|access-date=2024-04-14|archive-url=https://web.archive.org/web/2010060...e.pdf|archive-date=2010-06-01|url-status=live}}</ref><ref name="AEOv4i4"/> <ref name="GZM"/> <ref name="MF32"/> <ref name="AEOE31995"/> <ref name="MD4o">{{cite web|last=Duarte|first=Matías|author-link=Matías Duarte|date=February 2007|url=http://www.matiasduarte.com/wp-cont...te.pdf|title=Resume|format=PDF|website=matias duarte 4.o|access-date=2024-04-14|archive-url=https://web.archive.org/web/2010060...e.pdf|archive-date=2010-06-01|url-status=live}}</ref>
<ref name="The Diamondbackv87i81"/> <ref name="AEOv4i4"/> <ref name="GZM"/> <ref name="MF32"/> <ref name="AEOE31995"/> <ref name="MD4o">{{cite web|last=Duarte|first=Matías|author-link=Matías Duarte|date=February 2007|url=http://www.matiasduarte.com/wp-cont...te.pdf|title=Resume|format=PDF|website=matias duarte 4.o|access-date=2024-04-14|archive-url=https://web.archive.org/web/2010060...e.pdf|archive-date=2010-06-01|url-status=live}}</ref><ref name="The Diamondbackv87i81"/> <ref name="AEOv4i4"/> <ref name="GZM"/> <ref name="MF32"/> <ref name="AEOE31995"/>
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