Rules
Okumaya devam et...
← Previous revision | Revision as of 06:17, 7 May 2024 |
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The universe of the Game of Life is [[Square tiling|an infinite, two-dimensional orthogonal grid of square]] ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight ''[[Moore neighborhood|neighbors]]'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: | The universe of the Game of Life is [[Square tiling|an infinite, two-dimensional orthogonal grid of square]] ''cells'', each of which is in one of two possible states, ''live'' or ''dead'' (or ''populated'' and ''unpopulated'', respectively). Every cell interacts with its eight ''[[Moore neighborhood|neighbors]]'', which are the cells that are horizontally, vertically, or diagonally adjacent. At each step in time, the following transitions occur: |
#Any live cell with fewer than two live neighbors dies, as if by underpopulation. | #Any live cell with fewer than two live neighbors dies, as if by underpopulation. |
#Any live cell with two or three live neighbors lives on to the next generation. | #Any live cell with two live neighbors lives on to the next generation. |
#Any live cell with more than three live neighbors dies, as if by overpopulation. | #Any live cell with more than three live neighbors dies, as if by overpopulation. |
#Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction. | #Any dead cell with exactly three live neighbors becomes a live cell, as if by reproduction. |
Okumaya devam et...